Koro Mac OS

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How to run Umineko no Naku Koro ni (en) portable and multi-OS

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Update: getting the Windows version and then the onscripter executables for Mac and GNU/Linux is the best method right now.
Get everything at this page.

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The Linux executable on that page is statically linked, which drastically reduces dependencies, at the cost of being larger and… well… not being dynamically linked. But it's better for portability.

[rest is outdated, Witch Hunt have released a new version of the patch, which makes things slightly harder for Mac users attempting this guide. Can still be used as a reference.]

v1 rev3

PREAMBLE

This how to is intended for those who want to:

  • Use ONScripter-EN to play graphic novels in GNU/Linux.
  • 'Install' Umineko no Naku Koro ni in GNU/Linux. (With english patch)
  • Make the game portable so you can play it on multiple operating systems and/or machines.

That includes Windows users who want to play in multiple Windows installations/computers.

We will be using Ubuntu 8.10 (Intrepid Ibex) as the base distro.

I personally use Linux Mint 6, which is for all matters the same.

A great deal of credit for this guide must go to NegativeZero from pinkubentobox for his post on running Umineko in Linux.

This wouldn't be possible without:

Koro Mac Os Update

ONScripter-EN‘s maintainer, Haeleth

The original ONScripter.

The Witch Hunt Translation Project, who take all credit for the english translation patch.

07th Expansion‘s Ryukishi07 – need I say more?

TABLE OF CONTENTS

    1. ONscripter-EN for GNU/Linux
      1.1. Satisfying dependencies
      1.2. Grabbing the ONscripter-EN source code
      1.3. Compiling and installing ONscripter-EN
    2. Installing Umineko (without using Windows or WINE)
      2.1. Grabbing the files from the disc
      2.2. Grabbing the English patch
      2.3. Wrapping things up
    3. Making things portable
      3.1. Retrieving your saved files (optional)
      3.2. Creating portable launchers
        3.2.1. Windows
        3.2.2. GNU/Linux
        3.2.3. Mac OS X
      3.3. How to use it

NOTES

I am still looking into two things interesting for Debian/Ubuntu users – rolling a binary package, and the possibility of using a simple binary executable.

If you have any idea on those, let me know.

I also need help for OS X stuff.

Error reports go in the comments or to atanok@gmail.com

This section covers the process of getting a native ONScripter-EN running on your GNU/Linux OS.

Remember, this is for Ubuntu 8.10, it might need adaptations for other distros.

1.1. Satisfying dependencies

We need to satisfy ONScripter-EN build dependencies if we are to compile it:

$ sudo apt-get install build-essential libpng12-dev libjpeg62-dev libsdl-image1.2-dev libsdl-mixer1.2-dev libsdl-ttf2.0-dev libbz2-dev

If you are looking into compiling the original ONScripter, please note it has radically different dependencies.

1.2. Grabbing the ONScripter-EN source

Capsulecollider mac os. There are two ways to go about this – either grab the last stable release, or latest ‘unstable' code.

Koro Mac OS

Choose only one of the following methods, A or B.

A – Latest code (recommended for Umineko)

This is the kind of code used in Witch Hunt's translation patch. It implements recent features not available in the stable release, but stability is not guaranteed.

$ mkdir ~/onscripter-en_unstable

$ cd ~/onscripter-en_unstable

$ wget -e robots=off -r --no-parent -l 0 http://svn.haeleth.net/onscr/trunk -I /onscr/trunk -X /onscr/trunk/extlib,/onscr/trunk/win_dll,/onscr/trunk/macosx,/onscr/trunk/test -nH --cut-dirs=2 -Dsvn.haeleth.net

$ chmod +x config* install-sh

By now, you shouldhave a directory in your home folder called 'umineko-en_unstable' with everything we need in it.

You should also be in that directory for the next step, so don't move away from it.

B – Stable code

This is supposed to provide a more stable program, but it does not implement some special effects and possibly other features used in Umineko.

$ cd ~

$ wget http://dev.haeleth.net/onscripter/onscripter-en-20080823-src.tar.bz2

$ tar -xvvzf onscripter-en-20080823-src.tar.bz2

$ cdonscripter-en-20080823

By now, you shouldhave a directory in your home folder called 'umineko-en-20080823' with everything we need in it.

You should also be in that directory for the next step, so don't move away from it.

1.3. Compiling and installing ONScripter-EN

I'm assuming you're still in the directory from the last step as I told you.

$ ./configure

$ make

If it doesn't end on an error, keep going. Otherwise, we have a problem…

$ sudo make install

If everything went right, you can now use the command ‘onscripter-en' anywhere.

Want to make sure it's there? Try $ onscripter-en --version


If you already installed before or have a Windows installation, you can just copy the installation folder, or even use it as-is, depending on the situation.

2.1. Grabbing the files from the disc

This assumes you have the CD mounted at /media/cdrom

If it's mounted somewhere else, you will have to adapt the code to your particular location.

If you don't have a CD reader (eg. netbooks) or otherwise need to rely on a disc image, use the following example as a base to mount the CD:

$ mkdir /tmp/cdrom

$ sudo mount -t iso9660 -o loop -o utf8 path/to/Umineko.iso /tmp/cdrom

Got .mdf .mds files instead of an .iso? Use the .mdf file in place of the .iso in the line above.

Use $ sudo umount /tmp/cdrom when you are done.

Replace the purple text with your CD mount location. (default: /media/cdrom)

Replace the orange text with the path of your choice. This is where the game will be placed. (default: ~/umineko4)

$ mkdir ~/umineko4
$ cd/media/cdrom
$ cp -r BGM ME movie screenshot SE sys_se ~/umineko4
$ cp fullsrc/* ~/umineko4

You should now have the game ‘installed' in the orange location, ~/umineko4 by default.

2.2. Grabbing the English patch

The english patch we will be using was created by The Witch Hunt Translation Project – all credit goes to them.

Head over to http://witch-hunt.com/stage.html and grab the patch:

For GNU/Linux, any will do.

If you also use Mac OSX or Windows, choose accordingly.

If you use both Mac OSX and Windows, grab this instead: http://www.mediafire.com/?npyt01tymyb

Place the file in the game folder (default: ~/umineko4), then change to it…

$ cd ~/umineko4

If you got your patch from The Witch Hunt:

$ sudo apt-get install unrar

If you got the Windows patch:

$ unrar -x _WH__Umineko_4_v4.1.rar

If you got the OS X patch: The dealer mac os.

$ unrar -x _WH__Umineko_4_v4.1_for_Mac_OSX.rar


If you got the patch for both Windows and OSX:

$ tar --lzma -xvvf _WH__Umineko_4_v4.1_dual.tar.lzma

You should now have a '[WH] Umineko English' directory in the main game directory.

Let us test it:

$ cd [WH] Umineko English

$ onscripter-en

The game should start, but close it for now.

2.3. Wrapping things up

Rename the english patch folder to something easy

$ cd ~/umineko4

$ mv [WH] Umineko English english

Create a folder for the upcoming section

$ mkdir english/saves

Right now, you can put the game folder in a portable drive and use it wherever you want, but your save files will stay in the computers you used.

Let's take care of that.

3.1. Retrieving your saved files

If you don't mind starting anew or have never played, skip this section.

The game by default saves your progress in a folder named 'Umineko4final', which is in different places for the various operating systems:

Windows (example):

C:Documents and SettingsAll UsersApplication DataUmineko4final

Wine on GNU/Linux (example):

~/.wine/drive_c/windows/profiles/All Users/Application Data/Umineko4final

GNU/Linux:

~/.Umineko4final

Mac OSX:

Unknown. (please comment or email me if you know)

Copy the content of that directory to the one we prepared earlier inside 'english', named 'saves'

3.2. Creating portable launchers

We will be creating simple scripts to launch the game with the option '-s ./saves'. This tells the game to use the 'saves' directory as the place to store your progress.

3.2.1 GNU/Linux

Assuming you are in the 'english' folder:

$ echo ‘#! /bin/sh' > umineko.sh

$ echo ‘onscripter-en -s ./saves' >> umineko.sh

$ chmod +x umineko.sh

You now have an executable bash script named 'umineko.sh'.

Run it to start the game.

Note that this still requires you to have onscripter-en installed on the system.

3.2.2 Windows

You can do it on GNU/Linux:

$ echo ‘onscripter-en.exe -s .saves' > umineko.bat

But if you are on windows, just create a .bat file (eg.: umineko.bat) with the following line in it:

onscripter-en.exe -s .saves

Run the .bat file to start the game.

Koro Mac Os Catalina

3.2.3 Mac OS X

Unfortunately, I don't have a system to test this on right now.

It should be the similar to the GNU/Linux method.

Mac Os Mojave

If you find out, let me know and I will include it here.

3.3. How to use it

Remember that directory where we placed all the game files, english patch and save files?

The one marked orange, ~/umineko4 by default.

You can now move it around as much as you want.

You can take it into a USB flash drive/SD card/external HDD/whatever and run it from there.

As long as you use the launchers we created in 3.2 and the place is writeable, you should be able to seamlessly carry it from one computer to another.

Enjoy.

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Download on the App Store

Audiobus is the app that makes the rest of your setup better.

edited September 2019 in Off-topic

Quote:

We've got very important news about compatibility of our products with the upcoming macOS Catalina and iOS 13. Click the link below for full details.

Both links are dead now.

Comments

Mac

Choose only one of the following methods, A or B.

A – Latest code (recommended for Umineko)

This is the kind of code used in Witch Hunt's translation patch. It implements recent features not available in the stable release, but stability is not guaranteed.

$ mkdir ~/onscripter-en_unstable

$ cd ~/onscripter-en_unstable

$ wget -e robots=off -r --no-parent -l 0 http://svn.haeleth.net/onscr/trunk -I /onscr/trunk -X /onscr/trunk/extlib,/onscr/trunk/win_dll,/onscr/trunk/macosx,/onscr/trunk/test -nH --cut-dirs=2 -Dsvn.haeleth.net

$ chmod +x config* install-sh

By now, you shouldhave a directory in your home folder called 'umineko-en_unstable' with everything we need in it.

You should also be in that directory for the next step, so don't move away from it.

B – Stable code

This is supposed to provide a more stable program, but it does not implement some special effects and possibly other features used in Umineko.

$ cd ~

$ wget http://dev.haeleth.net/onscripter/onscripter-en-20080823-src.tar.bz2

$ tar -xvvzf onscripter-en-20080823-src.tar.bz2

$ cdonscripter-en-20080823

By now, you shouldhave a directory in your home folder called 'umineko-en-20080823' with everything we need in it.

You should also be in that directory for the next step, so don't move away from it.

1.3. Compiling and installing ONScripter-EN

I'm assuming you're still in the directory from the last step as I told you.

$ ./configure

$ make

If it doesn't end on an error, keep going. Otherwise, we have a problem…

$ sudo make install

If everything went right, you can now use the command ‘onscripter-en' anywhere.

Want to make sure it's there? Try $ onscripter-en --version


If you already installed before or have a Windows installation, you can just copy the installation folder, or even use it as-is, depending on the situation.

2.1. Grabbing the files from the disc

This assumes you have the CD mounted at /media/cdrom

If it's mounted somewhere else, you will have to adapt the code to your particular location.

If you don't have a CD reader (eg. netbooks) or otherwise need to rely on a disc image, use the following example as a base to mount the CD:

$ mkdir /tmp/cdrom

$ sudo mount -t iso9660 -o loop -o utf8 path/to/Umineko.iso /tmp/cdrom

Got .mdf .mds files instead of an .iso? Use the .mdf file in place of the .iso in the line above.

Use $ sudo umount /tmp/cdrom when you are done.

Replace the purple text with your CD mount location. (default: /media/cdrom)

Replace the orange text with the path of your choice. This is where the game will be placed. (default: ~/umineko4)

$ mkdir ~/umineko4
$ cd/media/cdrom
$ cp -r BGM ME movie screenshot SE sys_se ~/umineko4
$ cp fullsrc/* ~/umineko4

You should now have the game ‘installed' in the orange location, ~/umineko4 by default.

2.2. Grabbing the English patch

The english patch we will be using was created by The Witch Hunt Translation Project – all credit goes to them.

Head over to http://witch-hunt.com/stage.html and grab the patch:

For GNU/Linux, any will do.

If you also use Mac OSX or Windows, choose accordingly.

If you use both Mac OSX and Windows, grab this instead: http://www.mediafire.com/?npyt01tymyb

Place the file in the game folder (default: ~/umineko4), then change to it…

$ cd ~/umineko4

If you got your patch from The Witch Hunt:

$ sudo apt-get install unrar

If you got the Windows patch:

$ unrar -x _WH__Umineko_4_v4.1.rar

If you got the OS X patch: The dealer mac os.

$ unrar -x _WH__Umineko_4_v4.1_for_Mac_OSX.rar


If you got the patch for both Windows and OSX:

$ tar --lzma -xvvf _WH__Umineko_4_v4.1_dual.tar.lzma

You should now have a '[WH] Umineko English' directory in the main game directory.

Let us test it:

$ cd [WH] Umineko English

$ onscripter-en

The game should start, but close it for now.

2.3. Wrapping things up

Rename the english patch folder to something easy

$ cd ~/umineko4

$ mv [WH] Umineko English english

Create a folder for the upcoming section

$ mkdir english/saves

Right now, you can put the game folder in a portable drive and use it wherever you want, but your save files will stay in the computers you used.

Let's take care of that.

3.1. Retrieving your saved files

If you don't mind starting anew or have never played, skip this section.

The game by default saves your progress in a folder named 'Umineko4final', which is in different places for the various operating systems:

Windows (example):

C:Documents and SettingsAll UsersApplication DataUmineko4final

Wine on GNU/Linux (example):

~/.wine/drive_c/windows/profiles/All Users/Application Data/Umineko4final

GNU/Linux:

~/.Umineko4final

Mac OSX:

Unknown. (please comment or email me if you know)

Copy the content of that directory to the one we prepared earlier inside 'english', named 'saves'

3.2. Creating portable launchers

We will be creating simple scripts to launch the game with the option '-s ./saves'. This tells the game to use the 'saves' directory as the place to store your progress.

3.2.1 GNU/Linux

Assuming you are in the 'english' folder:

$ echo ‘#! /bin/sh' > umineko.sh

$ echo ‘onscripter-en -s ./saves' >> umineko.sh

$ chmod +x umineko.sh

You now have an executable bash script named 'umineko.sh'.

Run it to start the game.

Note that this still requires you to have onscripter-en installed on the system.

3.2.2 Windows

You can do it on GNU/Linux:

$ echo ‘onscripter-en.exe -s .saves' > umineko.bat

But if you are on windows, just create a .bat file (eg.: umineko.bat) with the following line in it:

onscripter-en.exe -s .saves

Run the .bat file to start the game.

Koro Mac Os Catalina

3.2.3 Mac OS X

Unfortunately, I don't have a system to test this on right now.

It should be the similar to the GNU/Linux method.

Mac Os Mojave

If you find out, let me know and I will include it here.

3.3. How to use it

Remember that directory where we placed all the game files, english patch and save files?

The one marked orange, ~/umineko4 by default.

You can now move it around as much as you want.

You can take it into a USB flash drive/SD card/external HDD/whatever and run it from there.

As long as you use the launchers we created in 3.2 and the place is writeable, you should be able to seamlessly carry it from one computer to another.

Enjoy.

What is Audiobus? — Audiobus isan award-winning music app for iPhone and iPad which lets you useyour other music apps together. Chain effects on your favouritesynth, run the output of apps or Audio Units into an app likeGarageBand or Loopy, or select a different audio interface outputfor each app. Route MIDI between apps — drive asynth from a MIDI sequencer, or add an arpeggiator to your MIDIkeyboard — or sync with your external MIDI gear.And control your entire setup from a MIDI controller.

Download on the App Store

Audiobus is the app that makes the rest of your setup better.

edited September 2019 in Off-topic

Quote:

We've got very important news about compatibility of our products with the upcoming macOS Catalina and iOS 13. Click the link below for full details.

Both links are dead now.

Comments

  • Started reading the page from your link. The page refreshed itself (??!!) and displayed 'page not found' message. Now the link isn't working. Maybe there was a mistake or some information we weren't supposed to be privy to. Could you summarise the main points for us?

  • Dear KORG users,

    We are excited about macOS Catalina and iOS13 from Apple Inc. and we are currently testing all KORG products to be the compliant for these OS and will confirm compliance dates for each KORG product as soon as possible. Now, some products do not work with these OS. Until we have confirmed compliance, we advise waiting until all devices and applications have been tested before updating to these OS.

    The products that we have detected problems with.* (as of September 11, 2019)

    • KORG USB-MIDI Driver (Each products that use it)
    • microKEY Air (It cannot connect to iOS 13 device via BLE-MIDI)
    • nanoKEY Studio (It cannot connect to iOS 13 device via BLE-MIDI)
    • nanoKONTROL Studio (It cannot connect to iOS 13 device via BLE-MIDI)
    • KORG Collection for Mac/PC (Stand-alone version)
    • KROME Editor / Plug-In Editor
    • KROSS Editor / Plug-In Editor
    • KROSS2 Editor / Plug-In Editor
    • KRONOS Editor / Plug-in Editor
    • AudioGate 4
    • AudioGate Recording Studio
    • DS-DAC-10R

    Unsuppoted products.

    • DS-DAC-10 (DS-DAC Driver will not support for macOS Catalina)
    • DS-DAC-100 (DS-DAC Driver will not support for macOS Catalina)
    • DS-DAC-100m (DS-DAC Driver will not support for macOS Catalina)
    • microX/X50 Editor / Plug-In Editor
    • M3 Editor / Plug-In Editor
    • M50 Editor / Plug-In Editor
    • PS60 Editor / Plug-In Editor
    • microStation Editor / Plug-In Editor

    • Other products may also malfunction, so please refrain from updating to these OS.

    We thank you in advance for your patience and understanding.

  • 'The products that we have detected problems with.* (as of September 11, 2019)

    • KORG USB-MIDI Driver (Each products that use it)
    • microKEY Air (It cannot connect to iOS 13 device via BLE-MIDI)
    • nanoKEY Studio (It cannot connect to iOS 13 device via BLE-MIDI)
    • nanoKONTROL Studio (It cannot connect to iOS 13 device via BLE-MIDI)'

    JFC 👿

  • On My MacBook Air I'll most likely stay on Mojave for quite some time to come. The Steinberg/Yamaha UR242 driver hasn't seen an update in ages and Renoise (even the just released 3.2) will likely break since it still has a wrapper in order to be able to use 32-bit VST plug-ins. (It could be that it works but just crashes when trying to use the 32-bit plug-ins).

    Time will tell..

    What's next Security vs Usability?
    (The best way to keep 'computers' secure is not to use them all).

  • @Beathoven said:
    Started reading the page from your link. The page refreshed itself (??!!) and displayed 'page not found' message. Now the link isn't working. Maybe there was a mistake or some information we weren't supposed to be privy to. Could you summarise the main points for us?

    I've added a new link. The uk link seems to be gone, the us link is still working.

  • @White said:

    @Beathoven said:
    Started reading the page from your link. The page refreshed itself (??!!) and displayed 'page not found' message. Now the link isn't working. Maybe there was a mistake or some information we weren't supposed to be privy to. Could you summarise the main points for us?

    I've added a new link. The uk link seems to be gone, the us link is still working.

    No, it's gone too 🤔

  • Anyone on the beta for either of these and have any of the devices? Just recently got a microkey air

  • @BiancaNeve said:
    I can confirm nanokey studio doesn't connect

    @BiancaNeve Is that just for Bluetooth or can it still be used as a standard midi usb connection?

  • @Jumpercollins said:

    @BiancaNeve said:
    I can confirm nanokey studio doesn't connect

    @BiancaNeve Is that just for Bluetooth or can it still be used as a standard midi usb connection?

    Well it doesn't work with a normal camera connection kit. Will try with a hub later.

  • Nanokey Studio works if there's power to the camera connection kit, but not without. And also not with a cheap third party CCC alternative.

  • Ooh. That will be a deal breaker for me if it can't even connect by USB.

    This sounds like it would require a firmware update on the NanoKEY Studio. I hate Korg's firmware update process, but have done it twice now, so I guess I can do it again if/when they release one.

  • If this would require an firmware update for the NanoKey Studio that would really suck. I don't even have access to a desktop computer..
    Let's hope KORG is contacting Apple so this can be fixed in iOS. After all it's working fine with current versions.

  • I use my MicroKey Air-37 more that my other keyboard controller.
    Hope they can sort this out quickly.
    What good is a Bluetooth Controller that can't connect using Bluetooth..

  • edited September 2019

    I just got the latest Audiobus update that says 'added Bluetooth permissions flag required in iOS 13.' Could this be the whole issue with Bluetooth? And if so, would this work in iOS 13 then? @BiancaNeve is there a way to test this? On the iOS beta would you get the Audiobus update? Thanks in advance.

  • edited September 2019

    You must have a later test version of AB than me then

    I have 3.4.7 and it's not working.

    Weird the latest live version is newer than the latest test version anyway I updated to that but it's still not working.

  • edited October 2019

    This sucks . I have both the Microkey Air 61 and Microkey Studio, bought both to use via Bluetooth, and they have worked like a champ in IOS 9, 10, 11, and 12. Anyone tried connecting any of these Korg Bluetooth controllers via Bluetooth with the recent IOS 13.2 beta?

  • Good to know of the ur242 thx!!
    Was just eyeing one up, I need for more inputs.
    Wondering if they got a mk2 version comming as they did with the ur 22.

    @Samu said:
    On My MacBook Air I'll most likely stay on Mojave for quite some time to come. The Steinberg/Yamaha UR242 driver hasn't seen an update in ages and Renoise (even the just released 3.2) will likely break since it still has a wrapper in order to be able to use 32-bit VST plug-ins. (It could be that it works but just crashes when trying to use the 32-bit plug-ins).

    Time will tell..

    What's next Security vs Usability?
    (The best way to keep 'computers' secure is not to use them all).

  • @cloudswimmer said:
    This sucks . I have both the Microkey Air 61 and Microkey Studio, bought both to use via Bluetooth, and they have worked like a champ in IOS 9, 10, 11, and 12. Anyone tried connecting any of these Korg Bluetooth controllers via Bluetooth with the recent IOS 13.2 beta?

    I didn't try the new beta, but I believe this is something that KORG needs to fix, not Apple. As I understand, Apple introduced stricter security in Bluetooth connectivity, or it could be that they now insist on something that was optional before so KORG and others could ignore it in the past, but now they must comply. As @Samu said 'security vs usability'.

    I could be wrong though.

  • FWIW, nanoKEY studio still not connecting on 13.2b4, although it's seen by Gadget &c as always. Just can't make a connection.

  • This really sucks, well apple makes a profit if Everyone has to buy a cck now if they want to use their gear.

  • @Elvisthenrodent said:
    This really sucks, well apple makes a profit if Everyone has to buy a cck now if they want to use their gear.

    Or a wej

  • @BiancaNeve said:

    @Elvisthenrodent said:
    This really sucks, well apple makes a profit if Everyone has to buy a cck now if they want to use their gear.

    Or a wej

    Sorry but you lost me on this one😌.
    What's a wej?

  • @Elvisthenrodent said:

    @BiancaNeve said:

    @Elvisthenrodent said:
    This really sucks, well apple makes a profit if Everyone has to buy a cck now if they want to use their gear.

    Or a wej

    Sorry but you lost me on this one😌.
    What's a wej?

    A ridiculously expensive gadget from Retronyms.

    I didn't realize quite how overpriced they are (I bought one on eBay a while back for about £30) however I have tested it with the Keystation pluggged in and it worked on iOS 13 via BT midi...

  • @Elvisthenrodent said:
    That is indeed quite a steep price.

    Yeah, but it does have flashing lights!

  • Really bummed, I accidentally upgraded my iPad to 13.1.3. Just was not thinking that would break so many things. Now the Korg PlugKey I use does not seem to work. Or rather, it just doesn't work on anything running 13.1.3.

    I actually have an old iPod Touch that I think can't be upgraded past iOS 12. So I am using that for the foreseeable future until Korg fixes the PlugKey for use with iOS 13. Korg PlugKey/Module Pro works great on this old iPod Touch.

  • Eeep how can the plugkey be broken? Hmmmm maybe same thing that broke sonic port ..





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